Subj:	TRAVELLER digest 376
Date:	95-08-12 16:57:19 EDT
From:	traveller@mpgn.com
Sender:	traveller@mpgn.com
Reply-to:	traveller@mpgn.com
To:	traveller@mpgn.com (Multiple recipients of list)

			    TRAVELLER Digest 376

Topics covered in this issue include:

  1) The Khavle Accordment and Virus	by Christopher_Griffen@dmcwave.com (Christopher Griffen)
  2) Spreadsheets	by Joseph Heck <ccjoe@showme.missouri.edu>
  3) Re: TRAVELLER digest 375, jump missles	by cmdrx@magicnet.net (Commander X)
  4) Stuttering over Stutterwarp	by DER04123@Jetson.UH.EDU

----------------------------------------------------------------------

Date: Fri, 11 Aug 1995 14:24:59 -0700
From: Christopher_Griffen@dmcwave.com (Christopher Griffen)
To: traveller@MPGN.COM
Subject: The Khavle Accordment and Virus
Message-ID: <02bcaf60@MailXFER.DMCWAVE.COM>

     Referring to my comments about the Khavle Accordment from HARD TIMES, 
     Erich Schneider said:
     
     >>They may have succeeded all too well - Virus probably acquired 
     control of the defensive system and used it to blast the planet to 
     rubble...<<
     
     That may be.  As I recall, the system was quite weak.  TL-11 missiles 
     or something like that.  By MegaTrav standards, it was just enough to 
     deter a small pirate flotilla.  Of course, by TNE standards, most 
     missiles are something to sweat about!
     
     Nevertheless, a couple of well-placed nukes can cause trauma for any 
     small planetary government.
     
     --Chris

------------------------------

Date: Fri, 11 Aug 1995 17:04:52 -0500 (CDT)
From: Joseph Heck <ccjoe@showme.missouri.edu>
To: traveller@MPGN.COM (TML Submissions)
Subject: Spreadsheets
Message-ID: <199508112204.RAA64464@black.missouri.edu>

> I uploaded my spreadsheets to ghost.cc.missouri.edu and ftp.mpgn.com.  I
> have no idea where they will ultimately go.  Also the uuencoded files are
> only 6 and 9K, so they are mailable.

I transfered the files in:
ftp://ghost.cc.missouri.edu/PUB/Traveller/spreadsheets/

There are also some spreadsheets there which work out details from 
World Builder's Handbook and World Tamers Guide.
-- 
 joe                          (314) 882-5000
 ccjoe@showme.missouri.edu    University of Missouri - Columbia  
 "with a little practice, writing can be an intimidating and
 impenetrable fog!" -- Calvin
 <A HREF="http://www.missouri.edu/~ccjoe">ccjoe</A>

------------------------------

Date: Fri, 11 Aug 1995 18:16:55 -0400
From: cmdrx@magicnet.net (Commander X)
To: traveller@MPGN.COM
Subject: Re: TRAVELLER digest 375, jump missles
Message-ID: <199508112220.SAA17890@magicnet.magicnet.net>

Quoting from "That Computer Guy":
>Uhm, but isn't there a rule somewhere in the depths of Traveller lore
>that states jump-capable ships have to be at least 100 tons?
>
>       --Jerry
>
>8) Jerry Alexandratos                %  "Nothing inhabits my    (8 
>8) darkstar@strauss.udel.edu         %   thoughts, and oblivion (8
>8) darkstar@canary.pearson.udel.edu  %   drives my desires."    (8
>
>------------------------------
True, CT an MT both make this clear, as a matter of fact I wondered if it
was a typo, if we corect m^3 to tons of displacement and ust the 1%+Jump#%
of volume equation we do get a min of 2tons dispalcement.  This would concur
with CT rules

However, FF&S states nothing about minimum volumes for ships and J-drives,
and I don't recal errata about it, so I'm not looking a gift horse in the
mouth.

Please note that all the Ideas posted in Tales from the Line are completely
optional.  If you want to use the Jump missle and keep the FF&S ruling to
2m^3 thats fine, if you want to correct it to fit CT, 2tons, thats fine.


Please note that the next instalment of Tales from the Line will come
somtime next month.  I will be offline for about a week as I will be in
Pensylavania(SCA Pensic! Yahoo! :) )  Being a Medieval Reenactment Society,
and also lacking electricity, I will not be on a computer at all for the
duration.

Commander X goes off the air immediately.
good luck (hmmm, sounds familliar...)
>From the RQS Fortune and Glory.
KEEP THE FLAME!!!
Commander X out....<click>
**>END TRANSMISSION<**


------------------------------

Date: Sat, 12 Aug 1995 09:46:54 -0500 (CDT)
From: DER04123@Jetson.UH.EDU
To: traveller@MPGN.COM
Subject: Stuttering over Stutterwarp
Message-ID: <01HTZBU8OVR691VTJ5@Jetson.UH.EDU>


(Kneeling as if for a humble request)

Could one of you "techies" out there please give me a ballpark generalization
for mass of stutterwarp drives?  Perhaps someone who still hold their 2300AD
collection.  I have failed to find mention of MASS anywhere in the
stutterwarp
design sequence of FFS.  Would it be comparable in density to a similarly
sized j-drive?

The beta verson of ChView (not a bad little program!) has induced me to build
a campaign of my own similar in "feel" to 2300AD, but quite different in
politics...  I can suspend disbelief of stuttering a little easier than I can
for j-ing.  ;)

Instead of using the patently contrived "discharge" limitation method for
stutterwarp from FFS/2300AD, would massive amounts of maintenance downtime
be plausible, time during which the drive MUST be disconnected from power
sources (or crew will be sacrificed to the gods of physics =)?  Are there
any other suggestions for limiting the range/efficiency of stutterwarp and/
or maintaining stellar/planetary bodies as choke points in interstellar
commerce/war?

Also, what sorts of technogizmickery could I replace the Tech Level
Multiplier
with, should I for some reason wish to have a universe in which strict "tech"
levels are not easily measurable (or useful)?  (<===  heresy! :)  What sorts
of technology would be the limiting/enabling factor(s) for stutterwarp?

Thank you, in advance, for your happy flames!!!


Dave.

------------------------------

End of TRAVELLER Digest 376
***************************
